Retrospective Tools

Neatro vs QRetro

A side-by-side look at scores, pricing, features and integrations to help you pick the right retrospective tool.

Neatro logo

Neatro

5.5

Structured retros built around psychological safety

Neatro runs retrospectives through a guided four-step framework with optional per-comment anonymity, AI grouping suggestions, an automatic ROTI survey, and Team Radar health checks aimed at distributed agile teams.

Full review →
QRetro logo

QRetro

6.3

Manage team health, not sticky notes

QRetro is a completely free retrospective tool with no seat or team caps, built by solo developer Roman Ermilov and shipping since January 2023. It runs a fixed seven-stage session — optional health check, optional icebreaker game, cards, grouping, voting, discussion, results — and closes with an OpenAI-generated summary, a ROTI score, suggested next steps and an analysis layer that clusters the cards by topic, sentiment and urgency. An official, open-source MCP server exposes 29 read/write tools so Claude, Cursor or VS Code can query boards, health trends and actions directly.

Full review →

Summary

Neatro scores 5.5 overall and is best for scrum Masters who want a guided, safety-first facilitation flow with built-in team health tracking. It offers a free tier.

QRetro scores 6.3 overall and is best for small agile teams and independent squads that want a genuinely well-equipped retro — 52 templates, health checks, ROTI, timer, in-board surveys, icebreaker games and MCP access — at zero cost, and can accept a solo-maintainer vendor with no SSO, no PDF or spreadsheet export and no certifications. It offers a free tier.

Neatro leads on ease of use, retro toolkit and enterprise-grade. QRetro leads on value, fun factor, AI & insights and open platform.

Across our eight scoring dimensions, QRetro edges ahead with an overall score of 6.3. That said, the right pick depends on your team — see the dimension-by-dimension breakdown below.

Scores compared

Neatro
Ease of Use9.0
Retro Toolkit7.5
Value8.0
Fun Factor6.5
AI & Insights2.0
Integrations5.0
Open Platform1.5
Enterprise-grade4.5
QRetro
Ease of Use8.5
Retro Toolkit7.0
Value9.0
Fun Factor7.0
AI & Insights7.5
Integrations5.0
Open Platform4.5
Enterprise-grade2.0
DetailNeatroQRetro
CategoryRetrospectivesRetrospectives
Team sizeMid-marketSmall
Free tierYesYes
Free limitFree forever for 1 team of up to 10 members: unlimited retrospectives and Team Radars, all 70 ready-to-use templates, 1 custom template, 40 Neatroverse community templates, basic facilitation tools, 30-day data history — no exports and no integrationsEverything is free with no seat or team caps — 52 templates, unlimited public and team boards, planning poker, team games, health checks, ROTI, summaries and MCP access
Starting price$23.20/team/mo billed annually ($29/team/mo billed monthly), USDFree
Est. 3 teams × 8 people$69.60/mo billed annually (3 teams x Premium at $23.20; members per team are unlimited) — $87/mo if billed monthlyFree (no paid tier)
EnterpriseYesNo
Founded20202023
HQQuebec, Canada
Data residencyCanada
Languages2 (English, French)English only
Export formatsPDF · CSV · JiraMarkdown · Email · JSON
Features3038
Integrations53

Feature & integration comparison

Side-by-side checklist across features, integrations and security. Hover a note for details.

CapabilityNeatroQRetro
Features
Custom templatesnote
Anonymous inputnote
Health Checksnote
Action tracking
Async modenote
Whiteboard
Independent voting
Pollingnote
Icebreaker gamesnote
Agile Estimationsnote
Team Kudosnote
AI grouping/clusteringnotenote
AI action itemsnote
AI Summaries
Team Insightsnote
In-meeting AI assistant
Action dashboardnote
Integrations
Asananote
Azure DevOpsnote
Basecamp
ClickUp
Confluence
GitHubnote
GitLab
Jiranotenote
Linearnote
Microsoft Teams
Monday.comnote
Notion
Shortcut
Slacknote
Trello
Security & Privacy
SOC 2
GDPRnote
SSO / SAMLnote
SCIM provisioning
ISO 27001
On-premises
Public API
Webhooks
MCP server

Neatro — pros

  • + Guided four-step framework with optional anonymous commenting and a timer on every step
  • + Team Radar is a proper recurring health check with up to 10 custom dimensions, not a repurposed template
  • + AI grouping suggestions at Step 2 that the facilitator accepts or rejects one at a time — assistive, not automatic
  • + Action Kanban board, an automatic ROTI survey and a prompt about last retro's open actions keep follow-through visible
  • + Cheap per head — <strong>$23.20/team/mo covers unlimited members</strong>, and the free tier runs 10 members forever

Neatro — cons

  • No native Slack or Microsoft Teams integration — reminders and summaries land wherever you paste the link
  • AI stops at grouping suggestions; no summaries, sentiment analysis, or AI-extracted action items
  • Free tier has <em>no exports and no integrations</em> — both start at Premium
  • Per-team pricing gets awkward past a handful of squads — volume discounts only start at 20+ teams
  • No SOC 2 or ISO 27001 of its own (the security FAQ points at Azure's), no GDPR statement, and hosting is Quebec-only
  • No cross-team rollups, org health dashboard, SCIM, audit logs, public API or webhooks

QRetro — pros

  • + Genuinely free with no seat caps, team caps or paywalled features — a 24-person org across three teams pays nothing, and there is no paid tier to be upsold to
  • + Retro toolkit is deep for a free product: 52 templates, editable columns, private-mode submission, a timer, drag-and-drop grouping with auto-named groups, presentation mode, up to five in-board surveys, action items with owners and due dates, ROTI and a radar-charted health check stage
  • + The analysis layer is the surprise — every card gets a system-assigned sentiment, category and urgency score, and the <strong>Perception Mirror</strong> compares the system's own topic clusters against the groups the team made and names the ones that quietly hold three different problems
  • + Unusually strong engagement layer for a product that charges nothing — four built-in games (Draw &amp; Guess, Sprint in one GIF, Hangman, Decoded) usable as a switchable icebreaker stage, plus GIF cards, emoji reactions and live cursors. TeleRetro and the whiteboard tools still go further, mainly on music and ambient audio
  • + Official MCP server at a single address (mcp.qretro.com) with 29 read, write and delete tools, two analysis prompts and OAuth sign-in — verified live at v1.3.0, and the server source is public on GitHub
  • + Guest access with no account or password, and guest contributions persist permanently rather than expiring after a day
  • + Visibly active for a solo project: 14 dated changelog entries in 2026 (MCP, OAuth, poker over MCP, two new games), legal pages rewritten in late July 2026 and a site rebuild on 15 August 2026

QRetro — cons

  • Built and maintained by a single developer (Roman Ermilov) with no support team, SLA or published company entity — the enterprise-grade cap for founder-only vendors applies regardless of how good the product is
  • No enterprise controls: no SSO or SAML, no SCIM, no audit logs, no SOC 2 or ISO 27001, and no published hosting location or data-residency option
  • Export is thin — a Markdown copy of the summary, an email to the team, a Slack or Telegram recap, and a JSON dump of your own account data. There is no PDF, CSV or Excel, so there is nothing to hand a stakeholder and nothing to drop into a spreadsheet
  • Integration set is narrow: Jira, Linear, Slack and Telegram only — nothing for Teams, Confluence, GitHub, GitLab, Azure DevOps or any other tracker
  • No async or distributed-team support — the seven-stage flow assumes a live session, and there are no recurring or scheduled retros
  • Vote allowance is computed automatically (cards + 3, capped at 10) rather than set by the facilitator, the timer maxes out at 30 minutes, and the stage order itself cannot be customised
  • No working-agreements artifact that survives between retros — what the vendor calls an 'agreement' is an action item on a board
  • No cross-team or org-level reporting: the Analytics section of the dashboard is still labelled <em>Coming soon</em>, so health and action data stays inside a single team's boards

Keep comparing

Not sure which to pick? Read our guide on how to choose a retrospective tool.